alignment
alignments are detectable with the detect evil or good spell and other abilities
lawful aligned creatures show as a celestial
true aligned creatures show as an elemental
chaotic aligned creatures show as a fey
good aligned creatures show as an aberration
neutral creatures show as an fiend
evil creatures show as an undead
so
lawful good creatures show as a celestial aberration
lawful neutral creatures show as a celestial fiend
lawful evil creatures show as a celestial undead
true good creatures show as a fey aberration
true neutral creatures show as a fey fiend
true good creatures show as a fey undead
chaotic good creatures show as an elemental aberration
chaotic neutral creatures show as an element fiend
chaotic evil creatures show as a fey undead
because of this a creature can show as three creature types
alignment changes
alignments can and do change based on actions
lawful can change to true or chaotic
true can change to chaotic
good can change to neutral or evil
neutral can change to evil
when a creature declares an action that would change its alignment the judge will warn it
a creature that still chooses to do the action has it resolved as normal and the creature's alignment changes after its next long rest
if the creature chooses to not do the action it loses its action that round as its better nature takes hold
outside of combat the character noticeably stops and goes quiet
every creature starts as the alignment of its choice unless otherwise prohibited by species or class
changing alignments back require repentance, restitution, and and then a successful ceremony atonement spell
changing alignments in the opposite direction when no sins have been committed requires a ceremony dedication
sable's law dictionary
adultery
adultery is when a married creature has consensual sexual contact with someone they are not married to or sexually assaults anyone, even if the creature is not sapient
adultery is less than honorable and changes a lawful creature's alignment to true unless it was done without consent which then changes it to chaotic
adultery is considered prima facia consent to divorce unless formally forgiven (consensual sex after learning of the adultery is considered forgiveness)
ambushing others
ambushing a sapient creature changes your alignment to chaotic
attacking a creature you have surprised or from a hidden position is considered an ambush
a creature that fights on the same side as someone that ambushed the creatures on the other side has acted dishonorably and becomes chaotic
attacking first
attacking first is defined as doing anything that causes everyone to roll initiative even if you don’t go first in the initiative order
attacking first includes casting a spells even if the spell cast is not an attack spell, get consent before casting a spell
attacking first includes moving to within your speed of an opponent (get consent first, not enforced in settlements you are considered to have consent to enter)
attacking first includes drawing a weapon (seriously, don’t walk around with your weapons at the ready unless you want combat, be careful with ranged weapons even when hunting as every encounter starts at hostile if your ranged weapon is out)
attacking first includes any action, even a ready action is obvious and triggers a initiative roll
attacking first automatically ends all claims of self-defense
attacking first does not apply when used against targets that do not consent to surrender when given the chance to surrender but asking someone to surrender with out legal cause is considered attacking first
attacking first does give advantage on initiative for the single character the declared the action
bribery
bribery is offering, asking for, giving, or receiving, any gift bestowed to gain consent
payment for goods are services rendered are not bribes as long as they follow prevailing wage and price guidelines
bonuses and gifts don’t count as a bribe as long as there is not quid pro quo or set in advance
bribery will change a good creature’s alignment to neutral unless the desired resulting action is evil then it changes the creature's alignment to evil
bribery will change a neutral creature’s alignment to evil if the desired resulting action is evil
bribery will change a lawful creature’s alignment to true if the desired action is less than honorable and chaotic if the desired action is dishonorable
bribery will change a true creature’s alignment to chaotic if the desired action is dishonorable
a creature learning or knowing a bribe was attempted on its behalf by the creature it continues to call the bribing creature an ally is enough to change its alignment
cannibalism
cannibalism is eating the flesh, drinking the blood, or otherwise consuming the living essence of a sapient creature
cannibalism done in self-defense with a racial ability is not punished
cannibalism done in self-defense changes a good creature's alignment to neutral
cannibalism used for any other reason changes your alignment to evil
a dragon or dragon kin (including all reptiles) never have their alignment change because of cannibalism but will have their alignment changed for the harm cause if any, which may explain why so few of their kind end up as undead because they are usually ritualistically eaten at death
just because dragon kin don't change alignment because of cannibalism doesn't mean other's are not hostile to the practice or that the draconic don't know other's find it offensive when applied to non dragon kind
causing fire damage
fires that gets out of control will change a lawful or true creature's alignment to chaotic
charity
good creatures must help the needy or their alignment will change to neutral
most of the time help can be as little as getting the needy to a temple with the same alignment as the needy person
yes, this also means no one that can reach a temple of their alignment on their own is ever truly needy
in a great city and most other communities no one is ever technically needy despite the fact that neutrally aligned creatures can be suffering great deprivation and evil aligned creatures are literally dying of disease, hunger, and exposure in the unholy gardens behind their chaotic evil temples everywhere
lawful and true temples must provide housing equal to the lower of their or the needy creature's lifestyle or the temple's lifestyle
good and neutral temples must provide food equal to the lower of their or the needy creature's lifestyle with good temple's lifestyle
consent
consent is often required for all sorts of activities with other sapient creatures
lawful good creatures must establish consent with the truth, the whole truth, and nothing but the truth and without bribery, or coercion and expect the other party is as well
lawful neutral creatures must establish consent with the truth, the whole truth, and nothing but the truth and possibly bribery but without coercion and expect the other party is as well
lawful evil creatures must establish consent with the truth, the whole truth, and nothing but the truth plus possibly bribery, and coercion and expect the other party is as well
true good creatures must establish consent without bribery, coercion, or fraud and expect the other party is as well
true neutral creatures can establish consent with bribery but not with coercion or fraud and expect the other party is as well
true evil creatures can establish consent with bribery, and/or coercion, but not fraud and expect the other party is as well
chaotic good creatures can establish consent with fraud but not with bribery or coercion and expect the other party is as well
chaotic neutral creatures can establish consent with bribery and/or fraud but not coercion and expect the other party is as well
chaotic evil creatures can establish consent through coercion, bribery, or fraud or any combination of the three and expect the other party is as well
a creature's alignment will change based on how it attempts to establish consent weather it is successful or not
coercion
coercion is threatening to do harm or doing harm to force a behavior or consent
coercion changes a creature's alignment to evil
coercion by lawful creatures used to get a creature to do something that is less than honorable changes its alignment to true
coercion by anyone used to get a creature to do something dishonorable changes its alignment to chaotic
knowing coercion was performed on your behalf is enough to change your alignment if you stay as an ally
arresting is not considered coercion
creating undead
a good creature that creates an undead has its alignment changed to neutral
a creature that loses control of an undead it created changes its alignment to evil
if a created undead does something evil the spellcaster that created it becomes evil as well
if a created undead does something chaotic or dishonorable the spellcaster that created it becomes chaotic as well
if a created undead does something less than honorable the spellcaster that created it becomes true as well unless it is already chaotic
darkness
only good creatures consider fighting a creature blinded by darkness to be dishonorable and good creatures don't consider it dishonorable in self-defense
disguise
a lawful creature that conceals its identity is less than honorable and changes its alignment to true
a lawful creature that changes its identity to appear as someone or something else is dishonorable and changes its alignment to chaotic
lawful creatures rely on heraldry when in armor to prevent this alignment change
in your heraldry all classes, and subclasses, as well as their levels and your personal sigil are required to clearly visible from your front
failing to display your heraldry makes you true
wearing false heraldry makes you chaotic
divorce
requires the consent of the one being divorced
committing adultery, spousal abandonment, or nonconsensual acts are all considered consent for divorce
if there are more than the two in the marriage the others must pick a side or divorce everyone involved on both sides
assets are divided with adults getting two shares and each dependent under thirteen getting one share
guardianship of the dependents goes to lawful guardians first, true guardians second and chaotic guardians last with biological parents getting priority over adopted parents, and biological mothers over biological fathers then adopted mothers over adopted fathers and then mothers over fathers with the exception of dependents over the age of six getting to chose
fraud
is any lying used to get consent
using a spell, like the various charm, illusion, or shape changing spells to get consent is also considered fraud
a charm spell that requires or effects a social skill roll is considered fraud, an charm spell that does not require a skill roll is considered coercion
honorable combat
honorable combat must be asked for and consented to
honorable combat is a duel where the creatures start 30 feet apart with no active magic spells on either opponent at the beginning of the combat
it is dishonorable to interfere with an honorable combat so a creature interfering in an honorable combat changes its alignment to chaotic
interfering includes voluntarily getting inside the 30 foot circle the combatants started with
continuing to fight your opponent in an honorable combat that has been interfered with is dishonorable and also changes your alignment
lawful creatures refusing honorable combat change their alignment to true
dependents, non-fighters, and true creatures can and often do appoint champions
chaotic characters could care less about honorable combat or its rules unless it gives them an advantage somehow
the long lost gods of the hobgoblins prevented fortune of the many from being considered interference, not that the fey care, but others bemoan the fact
innocent
everyone is innocent until proven guilty in a divine trial
no one traveling at a normal pace to a divine trial can be arrested for on that trip
a lawful creature must set out immediately after its forth long rest after being informed of the order to appear
a true creature cannot resist arrest but doesn't have to appear on its own
a chaotic creature believes no one can judge it and often resists arrest
known refusal to appear makes a creature subject to arrest
incapacitated opponents
attacking an incapacitated opponent will change a creature's alignment to chaotic and evil
indentured servant
any creature that is not free is an indentured servant
a creature's freedom can be taken away because of crimes (including debts and capture in war)
by divine law sentient creatures cannot be born into indentured servitude with the key word being born, the war-forged and auto-gnome are crafted
criminal slaves must work off their debt with the fine for their crimes being the debt owed
enemies in war must work off three years of their current lifestyle or seven years of their current lifestyle if they were an enemy combatant
an enemy combatant is anyone that has not had a long rest since fighting so it is common to negotiate a surrender for sometime after a long rest
indentured servants must be paid their prevailing wages with which they can pay their lifestyle costs, tithes and offerings
what the indentured servant returns to its master is used to pay off its debt
it is not unknown for some indentured servants to die before that time or to just never pay their debt off
indentured servants that refuse or shirk work can be paid less or have their pay withheld all together after a trial
lawful indentured servants will not try to escape or shirk their duties as long as they are treated well
true indentured servants will not try to escape from their duties as long as they are treated well
indentured serpents can refuse to be sold to a master of a different alignment
larceny
is the taking of another sentient creature's property with the intent of permanently depriving the owner of that property
it is assumed that the property was borrowed if no one is there to ask unless or until other mitigating factors arise such as refusing to return the property when asked, trying to sell the property, or allowing the property to be stolen, lost, or destroyed
taking another creature's property is not larceny if the creature gives its consent
larceny is dishonorable and will change a creature's alignment to chaotic
marriage
can be between two or more creatures but all creature's involved must give their consent to enter the marriage with every other creature involved
murder and manslaughter
the alignment changes are under coercion
murder requires the creature pay fifteen years of the victim's lifestyle
manslaughter requires the creature to pay seven years of the victim's lifestyle
needy
needy is defined as any sapient creature lacking anything that would cause material suffering
most notably food, or water, and shelter in hostile environments
this may also include the need for various cures and restoratives as well depending on the circumstances
a creature in harm's way is considered needy
a good creature not helping the needy changes its alignment to true
none of the above apply to the needy that refuses the help
offerings
on temple day each week good creatures must pay two day's lifestyle to their temple and neutral creatures must pay one day's lifestyle
failure to do so at your first opportunity changes your alignment
offerings go to help the needy
needy good creatures can always get food at a good temple appropriate to their lifestyle
needy good and neutral characters can always get food at a neutral temple appropriate to their lifestyle
good creatures pay the listed costs for spells at good temples
good and neutral creatures pay two times the listed costs for spells at neutral temples
all creatures pay three times the listed costs for spells at evil temples
parley
parley is often requested verbally or with a white flag
refusing to parley is dishonorable and will change a creature’s alignment to chaotic
a parley that is used to gain an advantage over an opponent is dishonorable and changes the creature's alignment to chaotic
such things as rearranging the positions of the combatants and so on count as trying to use the parley to gain an advantage with such actions automatically ending the parley as does anything listed under attacking first
personal property
personal property is the possessions a creature personally owns and takes care of
a boat, a herd, or a steading is personal property if the creature takes care of it with no more than help from its family
yes, adoption is often used to grab and control as much as possible
mounts and personal vehicles as well as the arms, armor, magical foci, and other magical items you regularly use on an adventure are personal property
taking another creature's property that is not personal changes the creature's alignment to neutral
taking another creature's personal property changes your alignment to evil
note this is in addition to the penalties listed for larceny if it also applies
prevailing wages
prevailing wages are what a particular job pays
a standard workday is ten hours
to work twelve hours costs one-third more
to work fourteen hours costs two-thirds more
to work sixteen hours costs twice as much
requiring a worker to work more than twelve hours changes a good employer's alignment to true
requiring a worker to work more than fourteen hours changes any employer's alignment to evil
creatures that pay less than prevailing wages daily change their alignment to true
creatures that pay less than half prevailing wages change their alignment to chaotic
ranged attacks
ranged attacks against targets while outside of the range of their prepared ranged attacks is not honorable and changes a creature's alignment to true
a creature that is close enough to move and attack you is never considered out of range
fleeing creatures or creatures that cannot see you have no ranged attacks
resisting arrest
changes the creature's alignment to chaotic as does assisting anyone else in resisting arrest
sapient
any creature that can understand a language is considered sapient
sexual assault
is any sexual contact without consent
lawful creatures must be married to each other to give consent for sex
self-defense
is a lawful reason for causing harm or even killing
self defense includes the defense of self or the defense of others that qualify for the self-defense claim
attacking first is not self defense unless the opponent refused an opportunity to surrender
shunning
lawful, true, good, and neutral creatures can have their alignment changed because of the actions of their party
one way to prevent this is to shun the offending party members
from the time of the shunning on the two creatures are no longer allies and all abilities, effects, or spells are cast on the other as if they are not allies until the offending creature makes restitution
treating the shunned creature as an ally changes the shunning creature's alignment
the shunning can end if the creatures makes atonement
stealth
using stealth and hiding used against a sapient creature changes a lawful creature's alignment to true
stealth and hiding used to infiltrate or gain an advantage against an opponent changes a creature's alignment to chaotic
this also applies to invisibility and illusions
surrendering opponents
attacking a surrendering opponent will change your alignment to chaotic evil
this also applies if the creature is are part of a group that attacks surrendering opponents and does not shun them immediately
attacking a surrendering opponent is never considered self-defense no matter what happened before the creature tried to surrender
temple trials
everyone is allowed a temple trial
the temple chosen is determined by the alignment of the litigants
in mixed alignment lawsuits the following order is followed: lawful over true over chaotic while simultaneously respecting good over neutral over evil
court costs are paid by the losing litigant which includes a detect evil and good spell as well as any other spells the judge decides are necessary
temple trials are as just as the temple they are held in
truthfulness
lawful creatures must tell the truth, the whole truth, and nothing but the truth or their alignment changes to true
true creatures don't have to tell the truth, the whole truth, and nothing but the truth, but if they actually lie their alignment changes to chaotic
chaotic creatures can lie like rugs
tithes
on temple day each week lawful creatures must pay two day's lifestyle to their temple and true creatures must pay one day's lifestyle
failure to do so at your first opportunity will change your alignment
tithes support the temple and its staff as well as lodging for the faithful
lawful temples always provide housing to the best of their ability to the lawful needy
true temples always provide housing to the best of their ability to the lawful and true needy
lawful creatures pay 1cp + 1cp per spell level for spells (plus the cost of any expendable components) at lawful temples
lawful and neutral creatures pay 1sp + 1sp per spell level for spells (plus twice the cost of any expendable materials) at neutral temples
all creatures pay 1gp + 1gp per spell level per spell for spells (plus thrice the costs of any expendable materials) at chaotic temples
torture
torture is covered under coercion when done for coercive purposes and when done for any other reason it changes the creature alignment to chaotic evil
unconscious opponents
are treated as if they surrendered
attacking an unconscious opponent will change a creature's alignment to chaotic evil
using poisons
will change a lawful or true creature’s alignment to chaotic when used on sapient creatures
will change a lawful creature’s alignment to true when used on non-aligned creatures
this does not apply to a creature with a racial poison damage ability when they use that ability
this also applies to the use of biological weapons